Factorio effective train unloading. Fits 6 cells wide, so it can be tiled along the train.



Factorio effective train unloading. Second, uneven train frequency can halve throughput. The circle segments serve as turns, u-turns, and any kind of junction. Fastest way to unload the entire train and move to fully packed and equally loaded belts without even needing a belt balancer: Mini loader mod and the long warehouses mod. Mar 9, 2019 · The splitters are there to ensure that if the train keeps coming in with one wagon empty and the others full, that wagon's chests will get all the supply, so the empty wagon will get filled as much as possible: and you don't need a 3 to 24 throughput-maximised belt balancer to do it! Lots of other good examples in that thread though. 13, and i believe this is it. If you do this, a thousand bots can insta fill any chest, and stack inserters will fill the train at max possible speed. Stay tuned for advanced tutorials that will dive deeper into optimizing large-scale train systems. i. We would like to show you a description here but the site won’t allow us. Mar 22, 2021 · Additional segments of loading\unloading stations should be placed overlapping existing because of logistic wires. Jan 17, 2025 · I need to fit a train unloader that can fit into any of my grid-based station slots, but still unload a full belt from each of 4 wagons. Loaders benefit from I wanted something simple and this is about as simple as you get. I am trying to find a better way to do things FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Aug 6, 2025 · Explore the ultimate Factorio blueprints guide with layouts for rail, train, crafting stations, and space travel. Set up a dozen or two roboports, throw in 2000 bots, and set it so there are requester chests feeding into trains. SA definitely offers much greater production capacity options with foundries and similar buildings, and new belts and item stacking boost belt capacity to almost 6x compared to old blue belts, so overall speed and capacity of the factory is expected to increase. Another quick and dirty way to evenly unload chests or anything onto a single belt is to wire up all the same inserters together, enable when everything =0 and to read hand contents ("hold"). So far I have been using empty/full cargo cargo conditions to manage trains, this is simple but has drawbacks. I think it is due to unavoidable differences in belt lengths, combined with the splitters slightly favouring left output lane. g. May 23, 2015 · considering that a train car has 30 slots, and you can have 14 fast inserters feeding it, you can in theory load a train full of iron/copper in just over 40 swings of a fast inserter (if the chests have enough items). ) However I run into this problem, when the inventory of my logistics network is being May 5, 2016 · Between the unloading and the waiting bays are the 'special' stations, for FARL (automatically loading rails and mining supplies), for a "base builder" train (with lots of guns and walls), for the supply trains that bring guns to the walls, and a "Home" station for passenger trains. It would be simpler to control how those chests unload unto the distribution belts and better balancing of the belts from the chests to consumers could be enough. … Apr 5, 2017 · The unloader can unload a 4 wagon train, onto 2 fully compressed blue belts, with 4 unloaders per wagon. This can be used to create loading and unloading stations for trains. So, I do have like 2-3 iron ore loading stops (miners) in different locations And I do have 3 iron ore unloading stops on my starting base, switched off when new train cannot unload all its content, so they are switched of at like 3/4 full Apr 3, 2021 · now my stations are like 4 wagon train unloading to 48 passive logistic chests and bots move items to 20-30 requester chests which unload to 20-30 bluebelts with unloaders, same with loaders. Technically it uses 4 stations right behind each other, because i dont use wildcards in my… Jan 8, 2024 · Is it really worth it to setup circuit network connected to all train stations, make complicated splitter-sorter system with buffers connected to network to control overflow? Will it even safe cost, ups or space? anyone tried and happy with results? Currently thinking if its even worth it instead of regular train stacker with its own unloading station on each fork. That way the chests can fill up while no train is there, or when they are moving between stations, and when a train arrives it quickly gets loaded, faster than miner speed. Jan 7, 2017 · Hello, So I've been trying to design a multi-resource train loading/unloading stations for quite some time. For some things I have 1 train per destination station unloading directly to conveyors because high volume isn't needed. May 22, 2020 · For my sub-factories which need a lot of a specific material, I use a trainstation with several unloading &quot;platforms&quot; which are all named equally. You've been waiting for it: the premiere Let's Play Tutorial for beginners and experts alike! Tips & tricks as we play, upping your Factorio experience and Jun 4, 2025 · Master logistics in Factorio with this essential guide—optimize transport belts, trains, and circuits for efficient factory flow. Aug 26, 2022 · The railway station is best situated before the furnaces to ensure optimal unloading. This requires you to have a lot more trains for it to work, but ultimately the trains are cheap and most of them are stationary either in the process of unloading or waiting for the next station to become available. Total unloading speed of 375items/sec or 10. Then have storage chests (the yellow ones) nearby (or near where it is needed, whatever), filtered for what the train is carrying. Sep 20, 2016 · Image below shows my unloading/waiting area. The main advantage is that you don't have situations where one chest is more full than another and you have some idle inserters and some with too Jun 30, 2021 · The empty unloading station only gets a train if by chance the nearer unloading stations have a train being unloaded and at a loading station a train gets full. Jun 22, 2017 · Set your regular stack inserters on the loading side up as normal. Try a bot-based loading system. The other trains are waiting in the stacker in front of the depot station and start as soon as one of the unloading stations get an available slot. Bulk Rail Loaders This mod adds dedicated train loaders and unloaders for granular bulk cargo, as often used in reality at mines, power stations, etc. Don't use any pipes between pumps and tanks, that way unloading takes like 2 seconds. For now all you train are scheduled to go to 'Circuits Bay' before choosing 'Circuits Copper Unload' or 'Circuits Iron Unload' . This method works for having 1 train wagon supply lots of different things to your outposts too. This is why a common solution is to unload a train car with 4 inserters, each dropping onto splitters. Inserters must be told to work when "material > -1" instead of "material < 1". I saw a solution on here a while back where someone managed to get all 6 inserters to drop onto splitters by chaining together intermediate chests. By default, this design has 6 steel chests, and the station can call a maximum of 7 trains. However, it requires a particularly sectioned logistic system since it uses bots (and I don't want my unloaders to fly across the map). It's not wrong, but people usually load to chests first and then to the train. But train capacity Nov 15, 2024 · Modern remake of Bulk Rail Loader, has bulk train loaders and bulk train unloaders, and automatic loader placement. How can I load or unload a taker train, with the same amount being loaded/unloaded from each wagon? Jan 5, 2021 · [*]The bottom-right combinator multiplies each of those subtracted signals by L (ie if the train is unloading then they all come out as zero). Fits 6 cells wide, so it can be tiled along the train. In the station choose on the right "set limit", choose symbol L. Sep 28, 2016 · The usual way to unload a train is to place a 1 or 2 (+~70% faster) rows of 6 inserters. Apr 12, 2024 · Not sure if this has been done before, I've only ever seen a similar 4 lane one, but here are a few compact unloaders I made for 1-4 trains (RHD). Jun 16, 2019 · As many train as station, or twice as many train at the cost of reducing flow of train in the red box between unload and the waiting bay. 59K subscribers 184 My train limits are dynamic, so a new train is summoned to the station as soon as the current one is empty. If you bring in everything trough same stations, use stack filter inserters, and only unload those resources that you need. Double railing have many advantage over single railing include, [All of these designs assume an isolated logistic network for the loading/unloading station] Maybe I’m misunderstanding something, why can’t you do loading by taking off the belt into active provider chests, and loading from buffer/requester chests?and similarly, unload trains directly into active provider chests and then load the belts Welcome to my Factorio 1. Set combinator condition fuel < some_amount output 1, symbol L. Then any train leaving the stacker will have an empty station to go to, so you can break the rail up with a few signals. Front locomotives-cargo Nov 8, 2024 · Hi, I want to do something a bit strange with my train network but I cannot find a solution. A lot of people are giving compression advice, but I have another suggestion that answers your question "Optimal way to unload a train with belts?" My answer is: don't compress. You'll only be able to load as fast as the Feb 8, 2021 · In this Factorio train guide, I’ll take you through how to manufacture and construct your railways, how to schedule stops, and the best ways to make use of your iron horse. At the Requester, your train will unload. First, the intermediate flipping belts include both red and blue so one side of the belt will be uneven. The purpose of this can be read in the section working with request signals. This was first introduced by Factorio guru MadZuri for train unloading stations. But occasionally something goes awry (such Dec 12, 2024 · Mechanics Train stops are used to denote a place for a train to stop. IMHO it's easiest to use 8 inserters per wagon, 4 on each side, in pairs of 2; both pairs unload towards the wagon center, you combine the belts with simple sideloading, then route the output away (either in between the wagons or along the train). For unloading onto 3 blue belts (with 12 inserters/wagon), you need a different approach. The condition says that if an item is detected in the train, the next thing it will do is look for a stop with the name <item> unload, go there, and wait until all <item>s have been unloaded. I have my own version of "most optimal" unloader for an x-4 train. For the actual unloading each of my trains is 4 wagons long and go into a 4 belts build, 1 wagon per belt and inserts on both sides of the wagons into chests and then onto belts then to a balancer. 6sec for a full wagon of plates : r/factorio Dec 16, 2023 · This post pertains to information found in FFF-378 TL;DR Unload trains on elevated rails by 'dumping' the items beneath it What ? With the new elevated rails… Aug 29, 2014 · TL/DR : What's the most effective and hassle-free way of organizing an efficient and expandable rail network? How do you manage adding stations to train schedules? Suppose you add a 4th Iron Mining outpost, you'ld then want your existing Iron Ore trains to also visit that station. Loaders benefit from May 30, 2016 · I also would like to use only one train, to avoid unnecessary congestion on the railway. Oct 6, 2024 · Learn how to efficiently load and unload trains in Factorio with this guide / tutorial. :) Currently i unload with robots, but i thin… Mar 12, 2019 · If the types are different and you know the you know the item types of each wagon, you can use 2 methods. Mine setup is like thi… We would like to show you a description here but the site won’t allow us. It only works reasonably for unloading one wagon at a time, you can't blueprint it and it uses loads of space, UPS construction materials and electricity. The problem is, these slots are very cramped, so none of the usual unloader designs work. I came up with my own way to lane-balance that I haven't seen posted before so I thought I would share! Image 1 Longer trains are better than shorter trains due to braking distance making up the majority of a train's effective size on the tracks, so one-wagon is probably not the most effective way of running a rail system. May 11, 2020 · So I am working on a train request unload station for my wall supply, the desire is for the wall and turrets etc to be built from items being requested from the train in a setup like in the circuit cookbook, (Using the CC with AC and having the filter inserters filter mode set from the resulting difference. It also reduces the request signal if a train is heading to the station. That will ensure that the train will unload evenly. Oct 19, 2024 · Your train will head for the Provider and load up. If you want to use "cargo empty" conditions in your train schedules, you do need to have wagon -balanced unloading. I found the design from this forum post after quite some looking around. Sep 30, 2024 · Train loading and unloading stations are a very common and often discussed build. Rail Network (4 blueprints) Yes, the entire rail network consists of 4 blueprints, which includes straights, diagonals, U-turns, junctions of any sort, and corners of any sort. But it was eventually clarified by the OP that… Oct 16, 2017 · This Factorio Workshop goes over some simple and balanced train unloading and loading designs. Can trains be used to transport fluids? You can move fluids by rail in Factorio. Sep 25, 2017 · This can be done using circuit network magic. It can also help prevent traffic jams. 7-like 6 but connect the main base to the outpost with wires that communicate what to load on the train. 373K subscribers in the factorio community. A large hopper placed directly over the track drops granular solids into the top of a hopper car, and at the destination the bottom of the car is opened and the cargo pours out through metal grates and onto conveyors. The first part outputs one fully compressed blue belt of material from each train car, and does so evenly from each of the four chests, and has each chest supplying both lanes, which allows it to handle unbalanced consumption athe destination where necessary. By unloading at a centralised location allows for easy expansion of the station, belt balancers can be included on all unload belts, and the easy expansion of furnaces. Oct 2, 2016 · The picture below is a standard design that I use for unloading all my train cars now. No, it dont works this way. it i megabase anyway so numbers shall always be high. Nov 13, 2016 · So for your 6 belts of iron plates, set up as above and feed one red belt of ore into each furnace array, organising your train unloading accordingly. lets asume there are two trains in the stacker to unload iron (to multiple train Super Compact Unloader - For when you need a bus, but don't have the space. This makes it possible to use a single train station for different products, and unload at max speed: all inserters - except Factorio - Train Unloading Methods - seePyou explains seePyou 362 subscribers Subscribe Jan 28, 2020 · I use 1 train with multiple stations with the same name to supply ammo turrets, but wondering if its worth doing the same type of thing for ore mining? So ba… Chest-balanced train unloading is not worth it, and the circuit-based chest-balanced unloaders can only work by restricting throughput. The general solution to this is finding a way to balance the lanes before pulling from the belt (pulling from both sides of the belt evenly also works). Anyone else have any better unloading stations? Higher quality video because i don't know what happened to it Oct 27, 2024 · A quick solution to dealing with the logistics of these products is to use a train system. This needs to account for train length. They are all named identica… Sep 7, 2021 · Find blueprints for Factorio with advanced searchTrain: Right hand drive Train: Loading station Train: Unloading station State: Late game Meta: Compact Oct 26, 2016 · Hi, someone has a nice blueprint for unload trains maybe with some waiting bays? 2-3? Unloading with belts ofc. mine). Here i show my train unloading setup, my 2-lane-roundabouts and my triple belt weaving red circuit factory. Fully functional. Here is an alternate way to unload a train by minimizing inserter arm travel length using only 4 inserters (bottom part) In my tests those 4 inserters already beat 2 row configuration at the top. • FACTORIO | Beautiful Mega Base Tour - If you enjoy the content, please Oct 21, 2024 · Hi guys, have you found good generic train schedule setup? I have tested one, while it works i am pretty sure there are better setups. it can also be put on both sides of the track to unload to 4 blue belts It might be better to give each rail on the stacker it's own stop, with a train limit of 1, and also set the train limits of the unloading stations to 1. Sep 17, 2021 · A look at some train loading and unloading setups using all 3 belt variants. Always unload everything that is not ore/trash at the outpost. We already talked about the ways we improved rails (FFF-377), so its time to talk about how we improved the way you can control the trains that ride on them. In the video I say to set the combinator to “greater than or equal to” Pump directly into a tank. 75 blue belts of unloading from one wagon, but winds up being limited by how long it takes a train to enter the station :D. 6 stack inserters move from belts to a warehouse and another 6 to the train, or vice versa for unloading. You are merging eighteen belts into three belts. For any given train stop, each wagon should be loading or unloading at the same rate, therefore they should all become full or empty at the same time. Mar 20, 2021 · If you put them on the front, you'll need to completely redesign your train stops, as the train components are 7 tiles and will throw out the loading/unloading locations. 4-8 (Mining outpost), 3-8 (Un/Loading) or 2-4-1-4-2 (another Un/Loading book). "Closest" in this case does not mean rail distance A quick tutorial on how to use a combinator to get balanced train loading or unloading. Basically, the 4 vertical tracks are where the trains will go to unload their cargo. . As you have it, when the train leaves the belts will quickly back up and the miners stop working. Image Blueprint Motivation: When building train-centric sub-factories that feed symmetrical lanes of furnaces/assemblers, complex 8/16/32 lane belt balancers are overkill when under normal operations. Boxes are perfectly balanced in all cases : shortage, excess, unba… Im currently in my transition into my first megabase and I need some good blueprints for train loading, unloading stations and mining outposts. However, you can also put engines on the rear (or in the middle!) and then you can just add the extra loading/unloading behind the existing where required. The standard rail signal If you've played enough Factorio, you've run into the problem of your train unloading buffer chests getting depleted unevenly. Is there a mod to unload a long train with only 1 unloading station ? (where the train move forward by 1 length once the… Jan 13, 2018 · Now, it is time for a new way of trasportation grid which is called double railing - a very effective way for a rail trasnportation. Some are good,some are bad, some will leave you scratching your head. Fastest Train Unloading: You can add a row of long inserters and with careful placement of cars, the stack and long inserters both work. Building and creating a whole train setup from multiple bases will take some time, and here’s everything you need to know about setting that up in this complete train guide for Factorio: Space Age. 10 votes, 17 comments. But now I'm trying to do the smart train stations thing where I use an SR-Latch to control the enabling of stations with the train limit and the unloading of trains to only unload what's really needed. There are two types of rail signal in Factorio, the standard rail signal, and the chain signal. FACTORIO | Beautiful Mega Base Tour - 1000 Science/Min Delivered by Cars on Belts Train Stackers/Parking Lots Improve Loading/Unloading Efficiency | FACTORIO #factorio 757 Dislike 5-like solution 4, but with a dedicated filter inserter that unloads the train of trash/excess items. i shutter to think how much smelting (and mining) you'll need to really keep this setup going at max load full time. Sep 9, 2018 · - Current train pathfinder makes trains behave dumb (train wants to turn, drives thorugh a loop and stays behind a bay where a train is unloading even if 2 tiles away there is a free bay to drive through, stations further away are nearly ignored by the pf because of the low penalty for blocked stations or stations where the train has to wait). May 21, 2017 · Red circuits are in such a demand that I have to use a 4-wagon train to supply it (unloading from both sides for 8 full belts), and it takes ages for 8K circuits to pull off a belt and put into a train. This is a tutorial by Commander Linus Trains are the most efficient way to transport items and fluids over long distances. For some things I have 1 train per station unloading into chests then to conveyors because steady supply is needed and the chests provide a buffer. Although the installation of such a network can be complicated and requires a large amount of resources and space, it is faster and more efficient than belts and robot logistics, especially over large distances. Ultra Compact Train Unloader - Unloads a 1-4 train onto 8 fully compressed blue belts using inserter timing (details in the comments) May 24, 2024 · Conclusion Mastering trains in Factorio involves understanding train configurations, effective signaling, and precise scheduling. Dec 15, 2023 · Hello, trains are one of our most favorite parts of the game. I was have them all feed into a single blue splitter by separating the three top and three bottom inserters but that took longer to unload from the chests and wound up unevenly Jul 9, 2017 · As for there only being 1 train at the station: That depends on the time it takes to unload and the number of trains you can fill with ore. Essentially the B inserters only grab stuff when the A inserter does, so they all end up grabbing the same amount. I've also made this one using cars as unloading buffers to be able to fit more inserters, and it can do 8. 1. Therefore I can run several tens of trains in one massive network (not necessarily the most effective way in Factorio by I like such traffic) and never get materials mixed. Different blocks are represented by different colours- the actual colour is irrelevant, it is only there to help the player distinguish between each block. First you have to build unloading mechanism. All (stack) inserters should unload to their dedicated belts which should be at least 2 tiles long. With these basics covered, you are ready to implement and expand your train network. Railway construction, however, is not I made blueprints for train loading and unloading and I'd like to see other people's designs for intuition. Connect the chest to a decider combinator. I don't think if I can make them more compact (so that rail lines can be closer), any Dec 27, 2024 · I have made my own multi liquid unloading station for 1-4 trains. Feb 27, 2015 · Re: Better train loading system by katyal » Wed Mar 04, 2015 2:41 pm If you absolutely have to unload the train as quickly as possible then replace the regular wagon with one from logistics wagons mod and use bots. So, perhaps I am OCD and perhaps I cared about the downstream results of the unloading. May 26, 2018 · Try setting up belt balancers to adjust the flow rate of the resources after the chests. Apr 15, 2019 · this stacker/system will only make sense if you have a large station with multiple train stops (>= 2 different train stop names) and more than one item to unload (eg [iron] [iron] [copper] [copper]). Open a train stop to get started. I'm using a mod, Warehousing, that produces enormous storage containers that are 6x6 (default are 1x1 chests) and have 1800 [1] stacks of items. This is a list of terms used in this tutorial. 370K subscribers in the factorio community. When finished unloading, your train heads to the Depot to wait for another delivery. x). You want to reduce the number of station and speed up trains in the red box. Connect output to the train station. But, this was my solution to get all ore off of the train and have the chests unloaded at a balanced rate and end in a blue belt. 9K votes, 80 comments. Community-run subreddit for the game Factorio made by Wube Software. They are, however, quite complicated for a new player, especially compared to belts and logistic robots. I recommend you improve your web search skills. That being said it's the fastest so it's obviously the best. 1 - Entry Level To Megabase 2! - Let's Play Tutorial! Ep 25 Dgray 7. To not unloading a full 1-4 train of iron plates for something with low compumption like sulfuric acid. The rocket fuels are moved back to the Provider to start another cycle. It's one of the things everybody will have to build. I manage this by making use of the fact that blueprints can overlay eachother. Remember: chain signals before an intersection, regular signals otherwise, and look both ways before you cross the tracks! I've been looking for the simplest yet most effective train unloader for 0. Rule 5: I am trying to unload two trains such that both sides of the belt are balanced. For example, by pasting the subject of your thread into Google and adding the keyword "factorio" to the search, you get a huge number of results, including a few video guides discussing exactly this. Currently I am using the design shown, which has a few drawbacks. for stations with multiple train stops and only one train stop name (=same item) to unload it wont make sense. I use 6 stack inserters into steel chests and then fast inserters out of the chests onto the belts. Jan 30, 2017 · The ideal setup all depends on the throughput needed. ie the problem is completely the opposite of what you presented What do you mean by opposite? Aug 22, 2016 · I use always filtered slots in wagons and and filter inserters in unload stations in all automated trains. Pumps and pipes can be used to load and unload the fluids into the wagons. The problem is: if I use inserters on a side of the train to load items, and then I put a second row of inserters on the other side to unload them, the inserters will unload items as soon as they get loaded. 29 votes, 23 comments. Nov 26, 2016 · Welcome, fellow engineers, to my guide of a smart unloading train station for vanilla factorio (0. Here is an example 5-train stacker. Aug 17, 2023 · So imagine this scenario: You have a station to unload something like ore, which is actually several train stops with the same name, so you can unload severa… Jan 1, 2021 · Re: Perfect Chest/train loader by Binoculars » Sat Jan 02, 2021 10:19 am Indeed, this is slower than a simple configuration. However, if we limit the train limit, the station 275 votes, 58 comments. May 24, 2024 · In this comprehensive guide we bring you the most valuable tips and tricks to help you build and manage your factory more efficiently. If you have separate unloading stations for each resource, then you can disable the train when logistic network has enough resources - for example disable unloading inserters, or use signals to prevent trains from coming in. The tank placement for an unloading setup will likely be place order dependant and it's just not a nice solution to use. Nov 15, 2017 · Using the underground belt trick, or any other load balancing trick, along with fast inserters, the 6 chests should then be able to unload onto a single yellow belt and fill it up rather nicely. With 6 belts, this is easy as you can unload to 24 chests (6 per side per cargo wagon), moving to 4 belts (one belt per 6 chests), merging to one or two furnace lines. Those who I found on the Internet are not compadible. When your train goes 2 seconds without any loading activity, it'll head for the Requester. Unloading takes a little more effort, as you will want to empty into ACTIVE providers, not passive ones. If you onky have belt balancing you can still unload your wagons unbalanced and get stuck in the station. Lets talk about say unloading 6 to 8 chests to a belt in a balanced way. with regular bots and roboports the numbers shall be lower but also depends on your base, or design. If you carefully setup your roboports you can use storage wagons and use this technique to both load and unload faster. Introduction Welcome, fellow engineers, to my guide of a smart unloading train station for vanilla factorio (0. The goal of the train station is to determine which type of item a train has loaded, and unload it until a defined storage limit for this item type has been reached. Optimize using blueprints What do you all think is the best train item unloading station design? For 1-2 and 1-4 trains? Apr 25, 2021 · BALANCED TRAIN UNLOADING - Factorio 1. Nov 16, 2022 · This way one train is unloading if there is buffer space and 1 train is waiting for unload. In case you Recently I reread the relevant friday facts - namely the train updates and belt stacking, and it got me thinking. Basically, inserters between train <=> buffer is unhindered. 6-like 5, but also manages the inserters stack hand size to load/unload faster. You can find a lot of belt balancer layouts online. 2-4-0-0 or similar - A quick way of specifying how many locomotives and wagons are on a train. Stationbased, read train contents from station and use combinators to decise when to send a leave signal to the train via station. For the research see Railway (research) The Railway is one of the main transport methods in Factorio. Dec 4, 2024 · The reason is that this interrupt uses a wildcard. E. If not inline, unloaders require non-tileable Z-shaped "adapters", which again require good planning so you don't run out of gap space between the stations and the factory itself. When there are multiple train stops with the same name, trains will always travel to the closest stop. Only my personal work train have no filters. Many fuel unload stations around your base. This simple design is a one-fits-all solution and helps you master every stage of the game. Does this work for balanced train unloading? I'll probably use it either way as it seems to be good enough, just curious mostly. 14. Factorio Webpage:https://factorio. After many design iterations, I've realized it's… So I use a pull strategy where the train is "onwned" by the unloading station (unloading station is responsible for refueling trains. Jul 23, 2018 · A recent thread prompted several interesting designs with the goal to unload 4 saturated blue belts per wagon. Nov 17, 2024 · The Unloading Station generates a request signal based on the capacity of the chests or the train limit. This will help enusre your resournces are being balanced atfer they are off the train, but not limit the train unloading speed. Once you have a large train network (more then 6-10 trains), you should probably plan and build a stacker: an area multiple trains can enter and wait for unloading stations to clear up without stopping all traffic. Mar 11, 2023 · Efficient trains are much more effective than your train which will take 90 minutes to unload because the robots are taking from the closest provider chest first. Transporting fluids via rail can be challenging and may require additional planning and preparation because of the fluid dynamics in the game. Also 1 or 2 pumps are enough, pump has throughput of 12000/s and tank has capacity of just 25000. 78 votes, 36 comments. 0 Tutorial Lets Play series! I will be covering everything that you need to know about the game and explaining it so no matter the l Wich worked fine enough. Having multiple train parking spots improves the density and speed in which trains can load or unload in Factorio. com/Factorio als Is there a specific way to load and unload trains evenly? For unloading, just make sure however many belts you have coming from each train get balanced before hitting the main bus. : ( All blueprints should use the same train sizes and only drive one direction (no double headed trains like <cc Feb 20, 2021 · So, some angry forum writers told me some time ago to just put 1 into each of the train stops and leave this system as perfect. Every placed train stop will appear as a possible stop in the scheduling area of a train 's GUI. 364K subscribers in the factorio community. Jul 2, 2025 · Railway in the official game trailer. How do you do your unloading from trains onto your main bus? Except robots, of course. Jan 22, 2019 · Uloading of 6 boxes to 1 blue belt. Third row adds only ~15% so not many people are using it. com] on the Factorio Wiki. You don't need many chests to unload the fuel into, just 1 is enough. Apr 10, 2017 · Re: Train- balancing multiple loading/unloading bays by aober93 » Sat Apr 15, 2017 11:38 pm Guu wrote: My experience of the game shows that you usually have to load on a little but in different places, and unload a lot in one place. To do this, you'll need specialized tanker wagons that can hold and transport fluids. I mostly cared that they were narrow, but they also couldn't be too long. factorio. It works pretty well for unloading stations too, with a couple of small adjustments: Instead of wiring the inserters putting into the chest you wire up the inserters pulling out of the chest. I am currently working on a reverse balanced unloading, because in this creation, if during unloading a safe is not emptied in the same way as the others, it slows down the flow considerably. Unloading 1 train into 12 buffer chests per train car takes something around 6 seconds with maxed out stack inserters. Loading station (upper) and unloading station (lower) I usually like to use the standard 4 to 4 belt balancer with train stations but with these blueprints, I designed a dedicated 4-4 balancer myself. I want two trains to be able to stop in series and unload at the same time, for my train logistics I have named all stations with the same name and the trains are working using interrupts to select automatically these stations. This is an interrupt, so the train checks for the presence of an item after finishing at the current stop. Feb 3, 2022 · In Factorio, signals can be placed on the track, breaking it into blocks, which help to control and manage the network. They can be adapted to almost any size train and we demonstrate both belt and circuit based ones. For another tutorial on train signals with more pictures and GIFS, see this page [wiki. Apr 27, 2025 · Master Factorio Trains in 10 Minutes - Complete Beginner Guide! Fireught 81 subscribers Subscribed Feb 5, 2021 · I think unloading to reload and unload again is a bit over complicated. More segments you add less precise it will be, but Im too lazy to set millions of chests\cars manually anyway, soooo Im ok with it. Put those fancy filter inserters on the unload side and filter them to coal only. [*]The miniloaders flowing out of hte bottom of the warehouse are filter miniloaders, the their filters set by the signals coming out of the bottom-right combinator. This is important! if you don't do this, the pumps will start moving fluid immediately, causing the train to stall because the first fluid car will have trouble unloading. The major drawback is that trains end up waiting most of their time at the loading station (e. I stopped using belts for unloading, once I realised that the train wagons unload unevenly, regardless of how perfect your balancers are. pdqg ckoa hhw rhy oxixh waj xfsst pbxfac enljyzt sdanxk